televisioncas.blogg.se

Maya basics
Maya basics










maya basics

In order to ease the design process Maya provides up to 4 views, one perspective view and three orthographic views. Looking to just one view can be deceiving and you object might not be positioned correctly. When working in a 3D environment is very important to check that the object you are building looks good in all the views. When scaling object is Maya, if you want to maintain the object’s proportions drag the center box to scale uniformly in all directions. Moving the objects from the center handle will allow you to move the object freely across the view plane and it can be hard to control its translation and rotation. You can do this by pulling the arrows of the move tool or by dragging the rings of the rotate tool. When moving & rotating objects in Maya, it’s recommended that you move or rotate the object only along one axis, this can help you maintain your objects aligned. If you want to make an object half its size enter 0.5 in all the scale valuesī) Use the manipulators handles of the move tool, scale tool and rotate tool. If you want to make the object twice its size enter 2 in all the scale values. Scale: “1” is the default value and it means the object’s size is 100%.

maya basics

This will take the object back to its default position.

maya basics

Rotate: If you by mistake rotate an object, set all the values to “0”. Translate: Value “0” in x, y and z, position the object on the center or “origin” of the workspace. If you want to manipulate an object in Maya you can:Ī) Enter x, y and z values for translate, rotate and scale in “Channel Box” The center of the coordinate system is called the origin and the coordinates are 0,0,0 for x, y, z. In Maya the X axis is the width (red), the y axis is the height (green) and the Z axis is the depth (blue). It takes some practice and lots of patience to develop 3D spatial ability, so below you’ll find some basic Maya 101 concepts that will help you better understand the 3D environment. In Maya, we design not only acknowledging width and height we also incorporate depth! The key to design in Maya 3D is to think spatially. However, you’ve done this before but you just don’t remember! Maybe you haven’t realized that building objects in Maya 3D is somehow similar to building objects using Legos.

maya basics

Moving from 2D to 3D design can be challenging since most of us design using only two dimensions.












Maya basics